Tutorial: Unwrapping cables

Cables, vines, tentacles and pipes can be very fiddly things to unwrap, a proces made much easier by the cool UV tools within Blender! The video tutorial below goes through the process from beginning to end, complete with an example of what to do when a common UV unwrapping error occurrs: unwrapping a mesh with inconsistent normals.

Enjoy!

As usual comments and crits welcome.

2 thoughts on “Tutorial: Unwrapping cables

  1. Thanks! Very useful. The UV Normalize add-on is really great. Maybe you could make an option to scale relatively to the 2D cursor.

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