Categories
Add-Ons Blender Modelling Productivity

New Add-on: Start Skin Modelling

Hi all,

So here’s a new add-on, Start Skin Modelling. Similar to Start Cube Modelling, it makes starting a skin modelling session faster than before.

Head over to the Start Skin Modelling page for more info:

Let me know what you think on Twitter: @Wahooney

Categories
Add-Ons Blender Modelling

Updated Add-On: Start Cube Modelling

Hello all,

I’ve updated Start Cube Modelling to work with Blender 2.8+ and added a few features while I was at it.

Note: All Blender add-ons are synced on Dropbox, so the above button will always link to the latest version.

Blender 2.8 Update – Blender 2.8 changed some stuff under the hood that needed fixing in the add-on, and also added new features to the Mirror modifier (bisect & flip) which are now being used by Start Cube Modelling.

Starting Conditions – You can now optionally size your cube and align it to the cursor’s rotation, fun!

Axes FTW! – Set your symmetry axis any way you want it, as long as it’s X, Y or Z! Hurrah! You can also flip your starting side. The Mirror modifiers On Cage is also automatically enabled.

Add Subdivision Modifier – Add a Subdivision modifier from the operator. No more pressing Ctrl-1 for you! It automatically enables On Cage and Optimal Display for your convenience.

Thoughts

  • Do you think it’s worth while adding multi-axis support?
  • Or no axis? Shouldn’t you just use a cube for that? Or do you want a pre-subdivided cube with a Subdivision modifier?
  • Different starting primitive (sphere, icosphere, cylinder, etc)?

Let me know what you think on Twitter: @Wahooney