Here’s a quickie, I’ve updated Copy UVs from Mirror.
- Now compatible with Blender 2.7+
(developed on the latest build from http://builder.blender.org)
- Added an optional offset
Quad Unwrap has been updated for Blender 2.76+
In an effort to regain my modelling prowess, I’ve decided to model more, and in typical fashion I have written an add-on to speed that process up.
Start Cube Modelling will create a cube, slice half of it away, add a mirror modifier, enable clipping and get you straight into edit mode. From zero to modelling in less than a tenth of a second!
At the moment the add-on is only available through the Search menu. I doubt that it will ever have a shortcut (it’s not something we’ll access that often), though I may add it to the Add > Meshes menu in the future.
Here’s a quick new addon, Quad Unwrap:
Select one or more quads.
Shift+Q – Quad Unwrap Selected
Ctrl+Shift+Q – Quad Unwrap Linked
Your mesh has to have a UV map applied to it, the addon won’t add one automatically. This will be fixed in a future update.
Let me know if you find this useful!
It’s been a long time…
Here is my latest creation, Make Faces Planar.
Select a bunch of faces in a mesh and make them co-planar in a single click!
Force the plane to be orthogonal  Facing fully X, Y or Z, positive of negative (whichever fits better) .
Choose whether you want the faces to be projected across the whole selection or per face.
Each set of connected selected faces will be calculated together.
Make the planar effect falloff based on proportional edit settings, or approximation thereof Whichever Blender allows.
This was written for the latest Blender Trunk build, but should work in the official 2.7.2x release.
Comments and criticism welcome!
References [ + ]
|1.||↑||Facing fully X, Y or Z, positive of negative (whichever fits better)|
|2.||↑||Whichever Blender allows|