How’re yall doing? Have you ever wanted to scale bones towards/away from the head/tail? Now you can with:
Adjust lengths to an absolute length or scale them relatively, scale from the head or the tail, or anything in between!
Warning, works best on bones without children, hierarchy aware transforms coming… sometime… soon… -ish.
Seems that was easier than I thought. Another warning, however, if you scale a complex hierarchy away from the tail (Bias = 0.0) things do get a bit unpredictable, unfortunately that is just the nature of the beast and nothing will fix that.
Enjoy! Like! Tweet! +1!
Hello all my faithful followers! I’ve called you both over here today to celebrate some scripts that have been updated for Blender 2.6.2:
Both work in 2.6.2 now and have had some minor tweaks for more erratic behaviour, including Copy Mirror UVs not copying triangles.
I’ve also included a smaller script that I’ve found useful for a number of projects:
This randomizes the colour of all selected objects within the specified limits. Use the object colour in your material to make use of this.
I hope you all enjoy and I hope to be updating this site more frequently ( as I always promise 😛 ).